Back in 1996 Blizzard gave birth to one of the most successful hack and slash, dungeon crawler franchises of games out there, Diablo one, Characterized by its dark and gloomy environment, bloody hallways filled with blood thirsty demons, Diablo one was an adult themed game for computers that struck deep within the gaming community.
With a top down view, you moved around the screen with your mouse clicks, attacking enemies with your equipped weapon, and trying to survive the adventure as you guzzled down health potions.
An stat system provided you with the option to choose whether you wanted to deal more damage at the expense of having low life, or have plenty of it at the expense of a lower output damage, and as you advanced in levels, you had the option to customize your character as you seem fit, buying and using better armors and weapons, that had their own stat requirements, which made you have to manage and keep tabs on what stats to invest in, you also had the option if infusing your character with magic spells or skills that your found on your adventures, in the way of skill books. These mechanics where a game on its own.